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Kirby's Dreamland : ウィキペディア英語版
Kirby's Dream Land

, is a 1992 third party platforming game developed by HAL Laboratory and published by Nintendo for the Game Boy. It was first released in Japan on April 27, four months later was released in North America on August 1. It is both the first video game in the ''Kirby'' series and the debut of Kirby himself. As the inaugural ''Kirby'' title, ''Kirby's Dream Land'' created many conventions that would appear in later games in the series, including Kirby's basic moves. However, Kirby's trademark "copy" ability would not appear until ''Kirby's Adventure'', released less than one year later. Kirby's Dream Land was re-released on the 3DS Virtual Console in 2011 and was also one of the games included in the compilation game ''Kirby's Dream Collection'', released to celebrate Kirby's 20th anniversary.
''Kirby's Dream Land'' was designed by Masahiro Sakurai, who intended it to be a simple game that could be easy to pick up and play even by those unfamiliar with action games while offering additional optional challenges for more advanced gamers such as an unlockable hard mode and the ability to edit Kirby's maximum HP and starting number of lives.
==Gameplay==

The gluttonous King Dedede has stolen all of the food from the inhabitants of Dream Land for a midnight feast, so Kirby, a resident of Dream Land, goes to retrieve the food and stop Dedede. ''Kirby's Dream Land'' plays like other platformers of the 8-bit and 16-bit era of video games: Kirby must use various natural abilities and occasionally items or power-ups while heading toward the goal at the end of each level where a boss is fought. All levels are played on a two-dimensional plane, letting Kirby move only left, right, up, and down. Kirby can walk, jump, and fly. Kirby can also inhale objects and enemies, swallowing them or spitting them out as projectiles.
Levels are made up of a series of large "rooms" rather than the single long corridors typical of platformers at the time and the doors between these rooms act as checkpoints returning the player to the beginning of a "room" when they die rather than starting the level over. Like many 1980s-era platformers, the player can accumulate points, with an extra life granted when the player has enough points. However, because Kirby lacks a save function, scores are not recorded. Also, there are no save files, so the player has to start over again when the Game Boy is turned off, if the player chooses to return to the title screen after a Game Over, or if the player resets the game. Once the game has been completed, a code is offered to play an optional Extra Game, in which the difficulty is significantly increased. Completing the extra game offered a second code that lets the player adjust lives and vitality settings to play an even easier or harder game, and listen to music and sound effects freely. Since there is no save function, these codes are allowed to be entered even on a new session where the game has not been beaten yet.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Kirby's Dream Land」の詳細全文を読む



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